Back in the day games didn’t have expansions. There was just
the game. Sure you could modify the rules, make your own cards, etc. but there
was nothing official. The game maker may even have a theme to their games, but
the game was what it was.
In more recent times (starting with perhaps Settlers of
Catan and Carcassonne?), expansions have basically become a requirement. Sure for some games this can be
good, but in the end there are always expansions that seem half-assed, too
outrageous, break the game, etc.
One good example of this would be St. Petersburg,
specifically the Banquet mini-expansion more so than the New Society. The Banquet added special powers
to the game, which I think broke the game. St. Petersburg did not need special
powers. This modifies the game too much. At least the New Society’s additional
cards attempted to fix some broken elements of the base game by replacing some
of the cards like the Mistress.
Allowing for a fifth player was unnecessary though.
On the flip side, I love the Small World expansions…
mostly. (Partly I love the
expansions, because I love the game itself so much.) The expansions with the
new Races and Powers, like Be Not Afraid, Cursed! And the Grand Dames, are
fantastic. Tales and Legends were
interesting, but adding event cards added a new element to the game that was
unnecessary.
My theory on game expansions is they should expand, but not
over extend the original game. Expansions
should also be limiting. A new game with a similar theme should be created.
Yes all game maker want to create an empire, but endless
expansions are over done. Case in
point is Dominion. There have been
so many expansions, so quickly. It’s too much. Then again I wouldn’t mind more Small World expansions, but
maybe that’s just because I love the game.
What are your views on expansions?