Showing posts with label Agricola. Show all posts
Showing posts with label Agricola. Show all posts

Thursday, July 4, 2013

Game Review: iOS Agricola

| Introduction |
Twenty-one days ago Playdek's iOS Agricola was released to the world!  This universal app made its debut at the low price of $6.99 (compared to the +$40 price of the actual board game). 

As I stated with my previous post about the Uwe Rosenberg games, Agricola was not my favorite game (http://bit.ly/1cVAteX). Now that I have had twenty-one days of practice, I can now officially say I don't complete hate Agricola!  I even beat my BF once in an Online game! Woot!

| Graphics |
iOS Agricola's graphics are amazing. There are a lot of moving parts going on in the background. Examples include: The Start Player rooster moves; wood chopping on the Build a Room Square; when you pick up an animal, its legs move about, etc. All of these little touches really enhance the game play. 

| Sound & Music |
I use to not play with sound or music only because I sometimes play in public. When I got my iPad that all changed. I have played with the music and sound many times, and neither is too overpowering. 

| Tutorials |
iOS Agricola features 7 tutorials: Intro: New Players; Animals; Cooking; Renovation; Scoring; Basic Game; and, Intro: Advanced Players. Being a poor Agricola player, I complete all of these tutorials twice (once on my iPhone and once on my iPad).  While all of these tutorials were helpful, an additional strategy one would have also been useful, especially for people like me. 

| Game Play |
True to the original game. I have yet to notice any cheating on the part of the game and/or AIs. 

| AIs |
There are 3 AIs levels: Apprentice; Journeyman; and, Master. When I first started playing (mostly to not suck so badly) I would play 2 player games against the Apprentice AI, which I easily beat. I have since moved on to playing against the Journeyman regularly, and against the Master occasionally. I am still not confidante enough to play more than two player games at this point. 

| Play Options | 
iOS Agricola features several options. Offline play can be against AIs and/or Pass-N-Play. Online play though a Playdek system is also available, as oppose to Game Center.  Both Offline and Online play features a choice of a Family Game or the Basic Game (E-Deck). Solo Series play is also an game option. 

One major compliant is that the original game comes with the E-Deck, I-Deck, and K-Deck, yet the iOS game only comes with the E-Deck. I understand making the other decks in-app purchases will make money, but it does seem really greedy, given what decks were originally included in the board games.  

| Bottom Line |
Agricola lovers and board game enthusiasts both love and rave about the Playdek's iOS Agricola. If you have never played the board game, you should still check out the iOS version since it's a great game. Plus it might even convert you too into a board game enthusiast! 

| Stats | 
36-7 Offline; 1-0 Online.*

* I didn't release online profile could transfer to offline play at first, so I had to do some math. 

Monday, February 11, 2013

Not Playing By The Rules

Have you ever modified the rules, or made up new ones for a game? I am not talking minor modified rules, or House Rules, but significantly changed or brand new ones.

I just created a new solo version of Agricola: All Creatures Big & Small (ACBS) & it's expansion All Buildings Big & Small (ABBS). Why make up a solo version when Agricola has a solo version? Per my previous post I have, let's call them issues with regular Agricola. Plus I don't own regular Agricola.

Any ways as you can see below I assigned each spot on the board a number based on the roll of three six-sided dice, since I don't have have a D20 (I know I'm a bad gamer!). I decided it would be most annoying if the easiest rolls to make (9-12) should be on the animals. Animals are the point (and worth the most points) of ACBS, so it makes sense.

Each round the player with the start goes first. Yes the "other player" (aka Dirk) can go first. On my turn I take it as normal; pick a space and take the stuff/ do the action. On Dirk's turn I roll the dice and take the stuff/ do the action unless the action has already been taken. Then I re-roll. Refill & Repeat for the usual 8 rounds, with 3 actions per round.

The solo version is better than the first that I first created. That one is play the 8 round game with 3 actions each round. Because there was no competition the resources and animals would easily build up, making the game easier. But that first solo version was a great introduction to how to play Agricola (all flavors) well by conserving actions.

The addition of ABBS did not really change either solo version that much, since there are still only 4 special buildings still available (2 from ACBS & 2 ABBS; all randomly chosen).

Tuesday, September 18, 2012

What's in a Theme?

How much does the theme really matter in a game? Short answer is it depends on the game.

The theme really matters when the game is built around the game. In this case the game is theme dependent. If the theme is a secondary characteristic that can be swapped out with another and the game still works as is, then the theme does not matter as much.

Examples.
1. Dominion. It's medieval theme is really independent of the game play. In this case the them doesn't matter as much whether it's medieval or pirates.

2. Agricola. It's farming them is so intwined with the game, that if you switched the theme to pirates, it wouldn't work.

3. Vinci/ Small World. As evident by the updated version, Vinci/ Small World can transcend its theme reality/ fantasy war game.

4. TV Wars. Again another game, where if you change the theme to say pirates, the game play would fall apart.

5. St. Petersburg. This game, although theme oriented, is not theme dependent.

6. Vinhos. Wine making just would not work as a pirate game. (What pirates are awesome!) ... Even if it was a pirate rum-making game.

Furthermore, a game that is built around a theme must be more detail-oriented towards the theme. Example: If you're playing a French game, the money should Francs or Euros, not Dollars. The game should also feature uniquely French things like the Eiffel Tower, wine, French phrases, etc.

Tuesday, September 11, 2012

Uwe Rosenburg's Worker Placement Games

Game designer Uwe Rosenburg continues to revolutionize worker placement games. His Harvest Trilogy (Agricola, Le Havre, & At the Gates of Loyang), as well as his latest game Ora et Labora, all focus on complex economic themes. Although Bohnanza, his first game, was not a worker placement game.

Agricola (2007)

I have mentioned some of my feelings regarding Agricola before. I have played Agricola a few times. My main complaint is not that the game is "too hard", but rather that I feel like I have lost in the first round. Before I had played any of his other games, I had written off Rosenburg's worker placement games as something I just could not do.

It feels as if too much is going on in the game. First you start with a negative score. Not only do you need at least one of each animal, you have to expand your family, feed them, upgrade your house, etc. I get tired just thinking about it. Then throw in occupations, minor and major improvements and fighting over Start Player, it gets even more overwhelming. I'm still willing to attempt to play Agricola again, but it does really frustrate me. And I have found playing with certain people make it even more frustrating.

Most games of Agricola have at least one player who has a much lower score. This is usually due to the fact that that player is getting screwed on expanding your family, upgrading your house and/ or resources. I honestly do not know why so many people enjoy Agricola. Why would you play a game you can get screwed over badly (in the first turn in my case)?

I did manage to successfully not suck at Rosenburg's new 2 player game Agricola: All Creatures Big and Small (ACBS) (2012). This version is a shorter, lighter version of Agricola that focuses on just acquiring animals, not feeding your people, getting more people, upgrading your house, etc. ACBS does not penalize you for empty board spaces, though it does if you have fewer than 3 of each of the types of animals. Overall this is a less frustrating version of Agricola.


Le Havre (2008)

I have only played the board game version of Le Havre once, but have played the iOS version numerous times. Le Havre is a much more relatable game. Feeding your people is easier given the relative ease in stockpiling food, building ships, etc. Although there are a lot of choices to make through out the game, there is a lot less direct competition for resources and buildings. Additionally, buildings can be shared (with entry fee payment), which reduces frustration levels. I would claim that this is my favorite Rosenburg worker placement game, but I think that's based on the fact that I have played it more than Ora et Labora.


At The Gates of Loyang (2009)

I have played At The Gates of Loyang several times. It does not seem to fit well with the other two games of the Harvest Trilogy. It is a much simpler game (but not in a bad way). There is no feeding your people aspect. Furthermore you actual buy your points at the end of your turn, instead of buying buildings and acquiring animals worth points. There is the farmer aspect of planting veggies like Agricola. Aside from Agricola, this is my least favorite Rosenburg game.


Ora et Labora (2011)

I just learned Ora et Labora and I only played Ireland. Ora makes use of double-sided resource tiles (à Le Havre) but introduces a new resource wheel. This resource wheel allows players to more easily keep track of growing available resources each turn. Buildings have resource costs, as well as terrain restrictions. Some buildings each player has in their own deck, while others players compete to build. Players can also make use of other players' buildings, like Le Havre. I would definitely want to play this game again.

Final Thoughts.

One aspect all of Rosenburg's games have in common, is that they all feature a solo game variant. This provides game owners with much more versatility.

Final Scores.

Listing Rosenburg's worker placement games from my favorite to least:

Le Havre
Ora et Labora (though this could surpass Le Havre if I play it more)
Agricola: ACBS
At The Gates of Loyang
Agricola (though this has the potential to surpass and possibly ACBS if I can ever get the game!!)

Tuesday, August 28, 2012

All By Myself: Solo Games

Love gaming but can never find any willing victims, I mean players, to play with you? Maybe you should try solo games.

Recently I just purchased Friedemann Friese's Friday. This "solo adventure" is the first game I've played just for one player, rather than a multi-player game that has a solo option. So far I've enjoy my attempts to defeat the islsnd's hazards as well as the pirates. This game is hard. And has multiple levels for maximum play.

I have also played the solo variants of multi-player games. In the case of most - D Day Dice; At the Gates of Loyang; Agricola; and, Dinosaurs of the Lost World - the rules already had a solo variant included. In the case of Small World, I found a solo variant on Board Game Geek. Even iOS Carcassonne has a solo option, which was not part of the original game. Either way, all of these games are just as challenging as as a solo game. Though with Agricola I find it easier, but maybe because I suck at the game no matter how I play.

To me solo game play can be just as fun as if you are playing with, or against friends. Even with the rise in iOS, video and computer gaming, it is still nice to sit down and play an actual, real life game against yourself. It can actually be a great way to relax!

Monday, July 16, 2012

Games we love and love to hate


Everyone has their favorite game. It’s that game you just “get”. The strategy was just made for your mind. It could also be the pieces, the art, etc. clicks with you.  Or in the case of a video or phone game, maybe the app or game was really well executed in terms of design. It could even be a game you just love playing even if you do not always win.

Currently that game is Small World.  I loved Vinci and would play it. Small World is definitely more challenging and has more replayability thanks to all the expansions. I just feel like I “get” the game.  Plus it’s a little less dry than Vinci. And now, with Small World Realms (I have, but have not played yet), the game is a lot more customizable. If you are like me, your favorite game changes or evolves over time too.  I used to love Saint Petersburg. Still like it, but my love has faded. It’s also hard for me to just name one favorite game, but I try to keep it at a minimum just for the sake of time. 

There are also games you just don’t “get”. For me this game is Agricola. Yes I have played it a few times. I understand the strategies but cannot execute them at all. Usually a few plays into the game I feel as if I have already lost. I don’t want to feel that. It makes me want to cry. It is not that the game is too hard, it’s just it’s not for me. It’s like dating. Sometimes people are nice but they just are not for you. It happens. The worse is when it happens to a game that is the hot “it” game everyone loves. Gamers in general go through game phases where everyone wants to play the “it” game. It sucks when you are not a fan of the “it” game.