My BF and I talk about how we think President Obama could become a gamer. Politics aside (not that I'm against talking about it, but because this is a gaming blog and a celebration of nerdom we'll avoid it), President Obama does represent nerdom well being that he is an intellectual president. He's interest in Harry Potter and other nerdy things does make me want to launch a campaign to teach him a board game or two (Then the question is which one? Small World? Carcassonne? Ticket to Ride?).
Of course there are some logistical issues behind trying to get the President into to gaming. For one how would you get him a game or two? If you send it to the White House, I doubt he'll get it. (DC Area people know these things; he wouldn't get it). Maybe the best way is to get a Senator involved in gaming first and then have them teach the President? Maybe Wil Wheaton needs to meet the President! Who knows?! Clearly we haven't figured out all the details yet.
If anyone has any ideas on how to introduce the President into gaming, let me know! I am certain once we taught him a game or two, he would be hooked!
Showing posts with label It Games. Show all posts
Showing posts with label It Games. Show all posts
Wednesday, February 13, 2013
Sunday, September 9, 2012
Labor Day Weekend Gaming at TCEP
Over Labor Day Weekend I attended TCEP in Laurel, MD. Below is an overview of the new games I learned.
Eclipse: This space exploration and combat game is the "it game". Although I enjoyed both games I played, the replay value might be limited. Sure there are several different alien races and the humans. The title board also changes. Plus it is an extremely long game. Overall I enjoyed the game, but don't see it on my regular purchase and/or play list.
Ora et Labora: I'll cover more on this Uwe Rosenburg worker placement game in my next blog post focusing on Agricola, Le Havre and At the Gates of Loyang.
Village: This morbid game focuses on killing your family certain locations to get the most points. The game also features an interesting mechanic of deciding on your actions by removing a goods cube, sort of the opposite of worker placement games. Overall I really enjoyed this game. It actually a lot more strategic than it looks on the surface. I would definitely play and purchase this game.
Vinhos: Portuguese for wines, Vinhos is a wine making worker placement game. Do you focus on making one/ two good wines, or several lesser ones? Gain points by exporting, selling and showing your wines at the wine points. Overall I really enjoyed this game. As with many worker placement games, it is on the longer side. This game also makes the play and purchase list b
7 Wonders Cities: This is the latest expansion for 7 Wonders. We actually played this in combination with Leaders. Cities adds a new type of card- black. Debit is also added via some of the black cards. Two new wonders are also added. We did not end up playing the new team rules, though personally I cannot imagine playing with more people than 7! That seems like it would be too crowded. Overall I enjoyed this expansion. It not only works well with Leaders, it introduces elements to 7 Wonders without breaking the game.
Sorry I have fallen behind on my game blogging; sometimes life gets in the way.
Eclipse: This space exploration and combat game is the "it game". Although I enjoyed both games I played, the replay value might be limited. Sure there are several different alien races and the humans. The title board also changes. Plus it is an extremely long game. Overall I enjoyed the game, but don't see it on my regular purchase and/or play list.
Ora et Labora: I'll cover more on this Uwe Rosenburg worker placement game in my next blog post focusing on Agricola, Le Havre and At the Gates of Loyang.
Village: This morbid game focuses on killing your family certain locations to get the most points. The game also features an interesting mechanic of deciding on your actions by removing a goods cube, sort of the opposite of worker placement games. Overall I really enjoyed this game. It actually a lot more strategic than it looks on the surface. I would definitely play and purchase this game.
Vinhos: Portuguese for wines, Vinhos is a wine making worker placement game. Do you focus on making one/ two good wines, or several lesser ones? Gain points by exporting, selling and showing your wines at the wine points. Overall I really enjoyed this game. As with many worker placement games, it is on the longer side. This game also makes the play and purchase list b
7 Wonders Cities: This is the latest expansion for 7 Wonders. We actually played this in combination with Leaders. Cities adds a new type of card- black. Debit is also added via some of the black cards. Two new wonders are also added. We did not end up playing the new team rules, though personally I cannot imagine playing with more people than 7! That seems like it would be too crowded. Overall I enjoyed this expansion. It not only works well with Leaders, it introduces elements to 7 Wonders without breaking the game.
Sorry I have fallen behind on my game blogging; sometimes life gets in the way.
Thursday, July 19, 2012
Expansions
Back in the day games didn’t have expansions. There was just
the game. Sure you could modify the rules, make your own cards, etc. but there
was nothing official. The game maker may even have a theme to their games, but
the game was what it was.
In more recent times (starting with perhaps Settlers of
Catan and Carcassonne?), expansions have basically become a requirement. Sure for some games this can be
good, but in the end there are always expansions that seem half-assed, too
outrageous, break the game, etc.
One good example of this would be St. Petersburg,
specifically the Banquet mini-expansion more so than the New Society. The Banquet added special powers
to the game, which I think broke the game. St. Petersburg did not need special
powers. This modifies the game too much. At least the New Society’s additional
cards attempted to fix some broken elements of the base game by replacing some
of the cards like the Mistress.
Allowing for a fifth player was unnecessary though.
On the flip side, I love the Small World expansions…
mostly. (Partly I love the
expansions, because I love the game itself so much.) The expansions with the
new Races and Powers, like Be Not Afraid, Cursed! And the Grand Dames, are
fantastic. Tales and Legends were
interesting, but adding event cards added a new element to the game that was
unnecessary.
My theory on game expansions is they should expand, but not
over extend the original game. Expansions
should also be limiting. A new game with a similar theme should be created.
Yes all game maker want to create an empire, but endless
expansions are over done. Case in
point is Dominion. There have been
so many expansions, so quickly. It’s too much. Then again I wouldn’t mind more Small World expansions, but
maybe that’s just because I love the game.
What are your views on expansions?
Monday, July 16, 2012
Games we love and love to hate
Everyone
has their favorite game. It’s that game you just “get”. The strategy was just
made for your mind. It could also be the pieces, the art, etc. clicks with
you. Or in the case of a video or
phone game, maybe the app or game was really well executed in terms of design. It
could even be a game you just love playing even if you do not always win.
Currently
that game is Small World. I loved
Vinci and would play it. Small World is definitely more challenging and has
more replayability thanks to all the expansions. I just feel like I “get” the
game. Plus it’s a little less dry
than Vinci. And now, with Small World Realms (I have, but have not played yet),
the game is a lot more customizable. If you are like me, your favorite game
changes or evolves over time too.
I used to love Saint Petersburg. Still like it, but my love has faded.
It’s also hard for me to just name one favorite game, but I try to keep it at a
minimum just for the sake of time.
There
are also games you just don’t “get”. For me this game is Agricola. Yes I have
played it a few times. I understand the strategies but cannot execute them at
all. Usually a few plays into the game I feel as if I have already lost. I
don’t want to feel that. It makes me want to cry. It is not that the game is
too hard, it’s just it’s not for me. It’s like dating. Sometimes people are
nice but they just are not for you. It happens. The worse is when it happens to
a game that is the hot “it” game everyone loves. Gamers in general go through
game phases where everyone wants to play the “it” game. It sucks when you are
not a fan of the “it” game.
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