Wednesday, January 30, 2013

Secret Gaming Project

Today there was a giant box blocking my door when I got home. I was so excited to open it and reveal my secret project to all of you.

My secret project was to finally come up with a suitable storage option for my Small World Collection (Small World, Underground, Realms, and all the mini expansions and promos). Alas my project has FAILED (for now...[dun dun dun]).

My requirements were that all of my Small World Collection had to fit in 1 box with the races, powers and other bits properly secured and divided. I refuse to condense my collection into either the the Small World or Underground, or use bags for the races. To me that is just wrong.

Hearing other gamers raving about Plano fishing tackle boxes, I did some investigating. I found this lovely Plano tackle box that had an open top and 4( !) divided boxes that pull out for use. I opened my package to open my tackle box and pulled out my Small World game board.

The board DID NOT fit!

It was about a quarter inch too big :( The measurements I had taken I compared to the outside measurements listed on Amazon. They didn't listen the interior measurements. Plus where the box closes the clasp takes a bit of the top's open space where I would have put the game boards. It takes up at least a quarter inch that I need. (Insert size does matter joke here.)

I am not giving up. I will be going to the sporting goods store with my game to measure the inside of the box versus the game board. If that doesn't work, perhaps a trip to the Container Store is in order.



Tuesday, December 18, 2012

iOS Stone Age Review

On December 7th another iOS board game adaption was born. Campfire Creations created a seamless adaption of Stone Age, originally by Micael Tummelhofer.

Graphics: Awesome. Not too slow. No real glitches.

Sound & Music: I never play with sound or music only because I sometimes play in public and I don't want people on the bus or metro to look at me funny.

Tutorial: I already know how to play Stone Age, but I always play the tutorial just so I learn how to work the App. Overall I think the tutorial is good, but could use some pointers like this is how you see what you have and others have.

Game Play: True to the original game. Dice seem to be fair, unlike in Catan.

AIs: There are 3 AIs, Og, Mogg & Grogg. Grogg is the "hardest" AI, though as an avid Stone Age Player I have managed to defeated him on several occasions. The next App update says it will include more AIs. I hope they have skill levels and maybe a few more lady AIs.

Play Options: Stone Age features Solo, Pass-N-Pay & Online Multi Player via Game Center. Online play has two options Friendly and League. League has a 5 day time-out period. I have yet to play League, but it does intrigue me.

Overall I am very impressed with the first app by Campfire Creations. They have followed The Coding Monkey's Carcassonne Gold Standard of iOS board gaming adaption apps.





Tuesday, December 4, 2012

Why I hate poker

Many who know me always suggest I try poker. When I finally did, I hated it.

I couldn't get past the fact that a "good" poker player folds at half their hands. Why would I play a game to only really actually play half the time?! I guess those televised World of Poker games make the game seem much more exciting. They at least look like their playing each round.

My second gripe with poker is the strategy seems pretty basic compared to various strategic board games I play. Poker really seems to only have one strategy - only play the hands you can win. This seems so boring.

Thursday, November 8, 2012

Myrmes: The Ant Game

Last weekend at €uroQuest I learned how to play the Essen release Myrmes, which revolves around controlling an ant colony.

Overview.
Over the course of three years, each comprised of four seasons. The first three seasons, you lead your ants to explore, harvest food and goods, birth new ants, and fight other bugs like spiders. When winter comes the ants must have enough food to survive, or face harsh penalties.

Mechanics.
Much like Castles of Burgundy, dice determine the event of each season. They can also be modified.

Each player's colony is managed by their individual player boards. In a way it's a modified worker placement. You do not necessarily compete directly with other players for specific actions.

There is also a development track aspect where players can increase their colony's efficiency and effectiveness by spending actions and resources.

Victory.
Like with many games, the player with the most points at the end of the game wins. Players get points by defeating other bugs, completing missions, and laying down special titles and larger sets of pheromones.

Impression.
I enjoyed this game for its complicated and deep aspects. Planning is definitely involved. My first game was very close despite everyone just learning it. In fact all throughout the game it was close.

Play Online.
Want to try out Myrmes? You can play online at www.boiteajeux.net (for those not Francophonely inclined that's box of games!).

Tuesday, October 16, 2012

Essen: The Gaming Mothership

The Internationale Spieltag SPIEL this year is Oct 18th to 21st. This four day game trade fair is usually just called Essen after it's German host city. This trade show features game designers and publishers and is open to consumers. Nuremberg also holds an International Toy Fair; however, general consumers are not allowed. Essen holds the title of the world's biggest gaming convention, followed by Gen Con and Origins.

Although I have yet to attend Essen, I know from my sister's BF and the Board Game Geek that a big appeal of Essen is not only the new games that are introduced, but also the promo items available. Of course Essen features Euro Games or German-style games. Another highlight are the gaming awards awarded during the trade show.

Someday I will get to Essen. First I have to save up lots money so I can buy all the new games, so I can get them all signed. Surprisingly I have been to Germany before, but failed to go in Oct. Perhaps someday I will be able to go.

A gamer girl can dream!




Sunday, September 30, 2012

Learning New Games

How do you learn new games?

Some are better at just reading through rules in order. Unfortunately rules are not always written in the best order to learn the games. If I am reading the rules in my head its fine, but if it's out loud the my brain reads faster than I can talk.

On the flip side, there is listening to someone explaining the rules. For me, the best way to learn a game is to be taught be someone who knows the game well and can "show and tell". If this is not an option then I do better with verbal directions supplemented by visual diagrams from the rules. Is you are listening to someone literally read through the rules, then I have a time limit on what I can absorb before everything starts running together.

Tuesday, September 18, 2012

What's in a Theme?

How much does the theme really matter in a game? Short answer is it depends on the game.

The theme really matters when the game is built around the game. In this case the game is theme dependent. If the theme is a secondary characteristic that can be swapped out with another and the game still works as is, then the theme does not matter as much.

Examples.
1. Dominion. It's medieval theme is really independent of the game play. In this case the them doesn't matter as much whether it's medieval or pirates.

2. Agricola. It's farming them is so intwined with the game, that if you switched the theme to pirates, it wouldn't work.

3. Vinci/ Small World. As evident by the updated version, Vinci/ Small World can transcend its theme reality/ fantasy war game.

4. TV Wars. Again another game, where if you change the theme to say pirates, the game play would fall apart.

5. St. Petersburg. This game, although theme oriented, is not theme dependent.

6. Vinhos. Wine making just would not work as a pirate game. (What pirates are awesome!) ... Even if it was a pirate rum-making game.

Furthermore, a game that is built around a theme must be more detail-oriented towards the theme. Example: If you're playing a French game, the money should Francs or Euros, not Dollars. The game should also feature uniquely French things like the Eiffel Tower, wine, French phrases, etc.