Showing posts with label Euro Games. Show all posts
Showing posts with label Euro Games. Show all posts

Thursday, July 4, 2013

Game Review: iOS Agricola

| Introduction |
Twenty-one days ago Playdek's iOS Agricola was released to the world!  This universal app made its debut at the low price of $6.99 (compared to the +$40 price of the actual board game). 

As I stated with my previous post about the Uwe Rosenberg games, Agricola was not my favorite game (http://bit.ly/1cVAteX). Now that I have had twenty-one days of practice, I can now officially say I don't complete hate Agricola!  I even beat my BF once in an Online game! Woot!

| Graphics |
iOS Agricola's graphics are amazing. There are a lot of moving parts going on in the background. Examples include: The Start Player rooster moves; wood chopping on the Build a Room Square; when you pick up an animal, its legs move about, etc. All of these little touches really enhance the game play. 

| Sound & Music |
I use to not play with sound or music only because I sometimes play in public. When I got my iPad that all changed. I have played with the music and sound many times, and neither is too overpowering. 

| Tutorials |
iOS Agricola features 7 tutorials: Intro: New Players; Animals; Cooking; Renovation; Scoring; Basic Game; and, Intro: Advanced Players. Being a poor Agricola player, I complete all of these tutorials twice (once on my iPhone and once on my iPad).  While all of these tutorials were helpful, an additional strategy one would have also been useful, especially for people like me. 

| Game Play |
True to the original game. I have yet to notice any cheating on the part of the game and/or AIs. 

| AIs |
There are 3 AIs levels: Apprentice; Journeyman; and, Master. When I first started playing (mostly to not suck so badly) I would play 2 player games against the Apprentice AI, which I easily beat. I have since moved on to playing against the Journeyman regularly, and against the Master occasionally. I am still not confidante enough to play more than two player games at this point. 

| Play Options | 
iOS Agricola features several options. Offline play can be against AIs and/or Pass-N-Play. Online play though a Playdek system is also available, as oppose to Game Center.  Both Offline and Online play features a choice of a Family Game or the Basic Game (E-Deck). Solo Series play is also an game option. 

One major compliant is that the original game comes with the E-Deck, I-Deck, and K-Deck, yet the iOS game only comes with the E-Deck. I understand making the other decks in-app purchases will make money, but it does seem really greedy, given what decks were originally included in the board games.  

| Bottom Line |
Agricola lovers and board game enthusiasts both love and rave about the Playdek's iOS Agricola. If you have never played the board game, you should still check out the iOS version since it's a great game. Plus it might even convert you too into a board game enthusiast! 

| Stats | 
36-7 Offline; 1-0 Online.*

* I didn't release online profile could transfer to offline play at first, so I had to do some math. 

Sunday, April 14, 2013

Kickstarter's Impact on Board Gaming

As with other industries, Kickstarter has left it's mark on the gaming community. Through Kickstarter, emerging game designers and games are given a chance to be published and circulated among a wide audience.

What impresses me the most about these Kickstarter games is the quality and professionalism of the product. I would have never known games like D Day Dice and Carnival were Kickstarter games by looking at them. These are real professional games, not some half-assed attempt. The rules are well thought out and thoroughly play-tested. The pieces, cards, boards, etc. are made out of quality materials and feature great artwork.

Thanks to Kickstarter, anyone with a good game idea can fund its publishing.



Monday, April 1, 2013

First Ever International TableTop Day

Saturday March 30th, 2013 was the first ever International TableTop Day. Brain child of the one, the only, Wil Wheaton of Geek and Sundry's Table Top, this day was to celebrate board gaming.

This new gaming holiday is needed. Actually playing board games in person, rather than than video games, computer games, or iOS games is important. Gaming the slow way promotes critical thinking and problem solving. No machine to assist in calculating strategies or the most points. 100% human brain power at work!

TableTop Day also spreads board gaming awareness. I have been gaming since I was born... Ok 5, but still. My first games were not the traditional Monopoly (barf!) I love sharing my gaming hobby in the hopes that new players will love it as much as I do!

Hope you had a great TableTop Day! Perhaps we should invent some lore to go along with this day, like Santa Claus or the Easter bunny?! I'm thinking the dice fairy or game gnome or something. Any thoughts?!

Wednesday, February 13, 2013

Could President Obama Become a Gamer?

My BF and I talk about how we think President Obama could become a gamer. Politics aside (not that I'm against talking about it, but because this is a gaming blog and a celebration of nerdom we'll avoid it), President Obama does represent nerdom well being that he is an intellectual president. He's interest in Harry Potter and other nerdy things does make me want to launch a campaign to teach him a board game or two (Then the question is which one? Small World? Carcassonne? Ticket to Ride?).

Of course there are some logistical issues behind trying to get the President into to gaming. For one how would you get him a game or two? If you send it to the White House, I doubt he'll get it. (DC Area people know these things; he wouldn't get it). Maybe the best way is to get a Senator involved in gaming first and then have them teach the President? Maybe Wil Wheaton needs to meet the President! Who knows?! Clearly we haven't figured out all the details yet.

If anyone has any ideas on how to introduce the President into gaming, let me know! I am certain once we taught him a game or two, he would be hooked!

Monday, February 11, 2013

Not Playing By The Rules

Have you ever modified the rules, or made up new ones for a game? I am not talking minor modified rules, or House Rules, but significantly changed or brand new ones.

I just created a new solo version of Agricola: All Creatures Big & Small (ACBS) & it's expansion All Buildings Big & Small (ABBS). Why make up a solo version when Agricola has a solo version? Per my previous post I have, let's call them issues with regular Agricola. Plus I don't own regular Agricola.

Any ways as you can see below I assigned each spot on the board a number based on the roll of three six-sided dice, since I don't have have a D20 (I know I'm a bad gamer!). I decided it would be most annoying if the easiest rolls to make (9-12) should be on the animals. Animals are the point (and worth the most points) of ACBS, so it makes sense.

Each round the player with the start goes first. Yes the "other player" (aka Dirk) can go first. On my turn I take it as normal; pick a space and take the stuff/ do the action. On Dirk's turn I roll the dice and take the stuff/ do the action unless the action has already been taken. Then I re-roll. Refill & Repeat for the usual 8 rounds, with 3 actions per round.

The solo version is better than the first that I first created. That one is play the 8 round game with 3 actions each round. Because there was no competition the resources and animals would easily build up, making the game easier. But that first solo version was a great introduction to how to play Agricola (all flavors) well by conserving actions.

The addition of ABBS did not really change either solo version that much, since there are still only 4 special buildings still available (2 from ACBS & 2 ABBS; all randomly chosen).

Wednesday, January 30, 2013

Secret Gaming Project

Today there was a giant box blocking my door when I got home. I was so excited to open it and reveal my secret project to all of you.

My secret project was to finally come up with a suitable storage option for my Small World Collection (Small World, Underground, Realms, and all the mini expansions and promos). Alas my project has FAILED (for now...[dun dun dun]).

My requirements were that all of my Small World Collection had to fit in 1 box with the races, powers and other bits properly secured and divided. I refuse to condense my collection into either the the Small World or Underground, or use bags for the races. To me that is just wrong.

Hearing other gamers raving about Plano fishing tackle boxes, I did some investigating. I found this lovely Plano tackle box that had an open top and 4( !) divided boxes that pull out for use. I opened my package to open my tackle box and pulled out my Small World game board.

The board DID NOT fit!

It was about a quarter inch too big :( The measurements I had taken I compared to the outside measurements listed on Amazon. They didn't listen the interior measurements. Plus where the box closes the clasp takes a bit of the top's open space where I would have put the game boards. It takes up at least a quarter inch that I need. (Insert size does matter joke here.)

I am not giving up. I will be going to the sporting goods store with my game to measure the inside of the box versus the game board. If that doesn't work, perhaps a trip to the Container Store is in order.



Tuesday, December 18, 2012

iOS Stone Age Review

On December 7th another iOS board game adaption was born. Campfire Creations created a seamless adaption of Stone Age, originally by Micael Tummelhofer.

Graphics: Awesome. Not too slow. No real glitches.

Sound & Music: I never play with sound or music only because I sometimes play in public and I don't want people on the bus or metro to look at me funny.

Tutorial: I already know how to play Stone Age, but I always play the tutorial just so I learn how to work the App. Overall I think the tutorial is good, but could use some pointers like this is how you see what you have and others have.

Game Play: True to the original game. Dice seem to be fair, unlike in Catan.

AIs: There are 3 AIs, Og, Mogg & Grogg. Grogg is the "hardest" AI, though as an avid Stone Age Player I have managed to defeated him on several occasions. The next App update says it will include more AIs. I hope they have skill levels and maybe a few more lady AIs.

Play Options: Stone Age features Solo, Pass-N-Pay & Online Multi Player via Game Center. Online play has two options Friendly and League. League has a 5 day time-out period. I have yet to play League, but it does intrigue me.

Overall I am very impressed with the first app by Campfire Creations. They have followed The Coding Monkey's Carcassonne Gold Standard of iOS board gaming adaption apps.





Thursday, November 8, 2012

Myrmes: The Ant Game

Last weekend at €uroQuest I learned how to play the Essen release Myrmes, which revolves around controlling an ant colony.

Overview.
Over the course of three years, each comprised of four seasons. The first three seasons, you lead your ants to explore, harvest food and goods, birth new ants, and fight other bugs like spiders. When winter comes the ants must have enough food to survive, or face harsh penalties.

Mechanics.
Much like Castles of Burgundy, dice determine the event of each season. They can also be modified.

Each player's colony is managed by their individual player boards. In a way it's a modified worker placement. You do not necessarily compete directly with other players for specific actions.

There is also a development track aspect where players can increase their colony's efficiency and effectiveness by spending actions and resources.

Victory.
Like with many games, the player with the most points at the end of the game wins. Players get points by defeating other bugs, completing missions, and laying down special titles and larger sets of pheromones.

Impression.
I enjoyed this game for its complicated and deep aspects. Planning is definitely involved. My first game was very close despite everyone just learning it. In fact all throughout the game it was close.

Play Online.
Want to try out Myrmes? You can play online at www.boiteajeux.net (for those not Francophonely inclined that's box of games!).

Sunday, September 30, 2012

Learning New Games

How do you learn new games?

Some are better at just reading through rules in order. Unfortunately rules are not always written in the best order to learn the games. If I am reading the rules in my head its fine, but if it's out loud the my brain reads faster than I can talk.

On the flip side, there is listening to someone explaining the rules. For me, the best way to learn a game is to be taught be someone who knows the game well and can "show and tell". If this is not an option then I do better with verbal directions supplemented by visual diagrams from the rules. Is you are listening to someone literally read through the rules, then I have a time limit on what I can absorb before everything starts running together.

Tuesday, September 18, 2012

What's in a Theme?

How much does the theme really matter in a game? Short answer is it depends on the game.

The theme really matters when the game is built around the game. In this case the game is theme dependent. If the theme is a secondary characteristic that can be swapped out with another and the game still works as is, then the theme does not matter as much.

Examples.
1. Dominion. It's medieval theme is really independent of the game play. In this case the them doesn't matter as much whether it's medieval or pirates.

2. Agricola. It's farming them is so intwined with the game, that if you switched the theme to pirates, it wouldn't work.

3. Vinci/ Small World. As evident by the updated version, Vinci/ Small World can transcend its theme reality/ fantasy war game.

4. TV Wars. Again another game, where if you change the theme to say pirates, the game play would fall apart.

5. St. Petersburg. This game, although theme oriented, is not theme dependent.

6. Vinhos. Wine making just would not work as a pirate game. (What pirates are awesome!) ... Even if it was a pirate rum-making game.

Furthermore, a game that is built around a theme must be more detail-oriented towards the theme. Example: If you're playing a French game, the money should Francs or Euros, not Dollars. The game should also feature uniquely French things like the Eiffel Tower, wine, French phrases, etc.

Sunday, September 9, 2012

Labor Day Weekend Gaming at TCEP

Over Labor Day Weekend I attended TCEP in Laurel, MD. Below is an overview of the new games I learned.

Eclipse: This space exploration and combat game is the "it game". Although I enjoyed both games I played, the replay value might be limited. Sure there are several different alien races and the humans. The title board also changes. Plus it is an extremely long game. Overall I enjoyed the game, but don't see it on my regular purchase and/or play list.

Ora et Labora: I'll cover more on this Uwe Rosenburg worker placement game in my next blog post focusing on Agricola, Le Havre and At the Gates of Loyang.

Village: This morbid game focuses on killing your family certain locations to get the most points. The game also features an interesting mechanic of deciding on your actions by removing a goods cube, sort of the opposite of worker placement games. Overall I really enjoyed this game. It actually a lot more strategic than it looks on the surface. I would definitely play and purchase this game.

Vinhos: Portuguese for wines, Vinhos is a wine making worker placement game. Do you focus on making one/ two good wines, or several lesser ones? Gain points by exporting, selling and showing your wines at the wine points. Overall I really enjoyed this game. As with many worker placement games, it is on the longer side. This game also makes the play and purchase list b

7 Wonders Cities: This is the latest expansion for 7 Wonders. We actually played this in combination with Leaders. Cities adds a new type of card- black. Debit is also added via some of the black cards. Two new wonders are also added. We did not end up playing the new team rules, though personally I cannot imagine playing with more people than 7! That seems like it would be too crowded. Overall I enjoyed this expansion. It not only works well with Leaders, it introduces elements to 7 Wonders without breaking the game.

Sorry I have fallen behind on my game blogging; sometimes life gets in the way.

Wednesday, August 8, 2012

iOS Games

As some of you may know some great Euro Games are available to play on your iPhone...and Android too, though I don't have one so I'll stick to iOS games. I am also going to only a few of my favorite iOS Euro Games since I currently have 18 (!) Apps in this category.

The first, and one of the best designed iOS games is Carcassonne. The App offered online play before Game Center, though now it uses it. The AIs are challenging and allow for solo play. There are also In-App Expansions available for purchase. The Solitaire game offers another dimension of replayablility. I would appreciate offering more expansions and even more AIs, but maybe that's because I play Carcassonne a lot. The Carcassonne is also a universal App, which is a big plus!

Another one of my favorites are the Ticket to Ride Pocket App (Original & Europe). Although it will be annoying I'll have to by a separate app if, and when, I get an iPad. Both Pocket Apps offer In-App Expansion purchases available. It's Game Center supported which means you can challenge your friends to an online game.

I recently started playing Le Havre on my phone. For a more complicated game the designers did a good job of making everything easy to find and use. I recently discovered that you can enlarge the goods you're currently holding. It also has Game Center support.

My final favorite iOS Euro game I'll mention is Ascension. Even on the iPhone it is easy to use. Game Center support and Expansions add other dimensions to playability.

In general all iOS Euro Games (and all iOS games for that matter) should have the following features:

1. Game Center Support. No other system will do since Game Center is now default on the iPhone.

2. Excellent sophisticated multi-level AIs. I don't want too easy, or too hard AIs. I want them to have multiple strategies. I also don't want to beat up on just the human players.

3. Replayablility. This can be achieved from special solitaire games, multiple variants and/ or expansions. This is key if you want me to spent more than 99 cents on your app!

4. Universal App. As someone who is considering at some point (hopefully) purchasing an iPad I don't want to have to buy another app just for the iPad.

5. True to Original Euro Game. I don't want a "dumbed-down" version of an awesome game.

iOS gaming will not replace my board gaming, but it does solve my problem of lack enough people for a regular gaming group. This is especially true for Small World... That is whenever I buy an iPad since there is only an iPad only App. Sad. I think it could be on the iPhone. They manage to do it with Tikal. So I would think Small World wouldn't be that much harder.

What's your favorite iOS Euro Game App? Looking for a gaming buddy- leave a comment with your Game Center Screen Name and I'll connect with you.